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  1. Home/
  2. Akhilesh R/
  3. Yacht Modelling

Yacht Modelling

                                                                              Sunseeker Yacht Design and Modelling using SOLIDWORKS…

  • DESIGN
  • SOLIDWORKS
  • Akhilesh R

    updated on 25 Nov 2020

                                                                              Sunseeker Yacht Design and Modelling using SOLIDWORKS

OBJECTIVE :

  • Upload the YATCH Blue Prints into your SOLIDWORKS. 
  • Design and Model the parts of the YATCH in PART DESIGN.
  • Assemble the Modeled parts of the YATCH in the ASSEMBLY.
  • Give the appropriate YATCH and Render appearance using PHOTO VIEW and SOLIDWORKS VISUALIZE

Introduction:

The SOLIDWORKS CAD software is an application for mechanical design automation that helps designers 
to easily sketch designs, experiment with features and dimensions, and create models and informative drawings. 
 
A 3D approach to modelling is used by SOLIDWORKS. Since we can design a component, we can construct a 3D model from the initial sketch to the final outcome. From this model, to build 3D assemblies, we can create 2D sketches or fit modules consisting of parts or subassemblies. We can make 2D models of 3D assemblies as well. We can imagine it in
 three dimensions when designing a model using SOLIDWORKS, the way the model appears until it is manufactured. 

In this report we had discussed about the modelling, assembling and rendering of SUNSEEKER PREDATOR YACHT and included with tools which are used to model the YACHT as well as the quick explanation of each parts.

Design Methodology:

  The method used here is Bottom-up designing procedure as follows,

1. Designing of piece parts and its appearence.

2. Assembly of Designed Yacht parts.

3. Applying Decals, Camera setup and scenes compositions.

4. Final Rendering.

The Following parts to be Modelled individually:

  • Propeller
  • Radar
  • Hull
  • Garage Door
  • Front seat
  • Middle Seat
  • Rear Seat
  • Super Structure
  • Radar Mast

Tools Used

      Creating a 2D sketch :

             A 2D sketch is the base to create a 3D model.It is usually created on the X-axis & Y-axis. This includes lines, circles, rectangles, splines, etc.                                                     

      Trim : 

           The trim command is used to remove or erase the extra edges of intersecting lines on a 2D sketch.                                                                         

      Offset:

           Adds sketch entities by offsetting faces, edges, curves, or sketch entities to a specified distance.                                                                               

      Convert Entities :

            Converts selected model edges or sketch entities into current sketch segments.                                                                                                                                 

      Boss Extrude : 

            It extrudes a sketch or selected sketch contours in one or two directions to create a solid feature.                                                                      

      Extruded Cut : 

             Extrude cut is a feature which helps to remove materials from the 3D model. It is just opposite to extrude boss/base feature, because it cuts a sketch profile while extruding. It can                   cut in both directions and mainly used for creating holes, channels, slots etc.                                                                                                                                                                      

       Revolved Cut : Cuts a solid model by revolving a solid profile around an axis.                                                                                                                

       Revolved Boss : Revolves a sketch or selected sketch contours around an axis to create a solid feature.                                                                              

       Swept Boss :This feature sweeps a closed profile along an open or closed path to create a solid feature.                                                                                   

       Loft : The loft feature creates a shape by making transitions between multiple profiles and guides curves thus allowing to create complex geometry with a single tool.                                                                                                                                             

       Dome : A dome is a rounded vault forming the outside face of a body or structure, typically with a circular base.                                                            

       Combine : This feature is used to combine two or more solid bodies together.                                                                                                     

       Fillet : A fillet is used to connect two adjacent faces using a smooth tangent arc.

       Chamfer : The chamfer command is used to connect two adjacent faces using an inclined line.                                                                                                   

       Surface Extrude :

            Using this feature, we can extrude the boundary edges of a face of a solid body or edges of a surface body in a customized direction. A planar surface body is used to extrude its                      boundary edges.                                                                                                                              

       Ruled Surface : This feature inserts a ruled surface from the selected edges.

       Extend Surface :  Extends the edge, multiple edges or the face on a surface, based on end conditions & extension type.                                                                                           

       Surface Fill :  Constructs a surface patch within a boundary defined by existing model edges, sketches or curves.                                                                                               

       Boundary Surface :  Creates a boundary surface between profiles in two directions.                                                                                                             

       Lofted Surface : Creates a lofted surface between two or more profiles.         

       Offset Surface : Creates offset surfaces using one or more contiguous faces.

       Surface Trim : This feature is used to trim one or more intersecting surfaces by selecting a cutting edge as the trim tool.                                                                                                                                           

       Swept Surface : Creates a surface feature by sweeping an open or closed profile along an open or closed path.                                                              

       Surface Knit : Combines two or more adjacent, non-intersecting surfaces together.                                                                                                          

       Shell : This feature removes material from a solid body to create a thin-walled feature.                                                                                                             

       Mirror : This allows to mirror features, faces & bodies along a face or a plane.                                                                                                                   

       Split Line : Projects a sketch to curved or planar faces, creating multiple separate faces.                                                                                                   

       Linear Pattern : Patterns features, faces & bodies in one or two linear directions.

       Circular Pattern : Patterns features, faces & bodies around an axis.                                                                                                                    

       Projected Curve : This feature is used to project a sketched curve onto a face or sketch.  

1. Propeller

     A propeller is a type of fan which by converting rotational motion into thrust, transmits power. A pressure difference is generated between the airfoil-shaped blades   forward and rear surfaces, and the pressure difference accelerates a fluid (water in this case). Most marine propellers are screw propellers
  with helical blades revolving around an approximately horizontal axis or propeller shaft.

Features used      

  • Sketch
  • Revolve
  • Loft
  • Cut Extrude
  • Circular Pattern
  • Fillet

                                            

 

 

2. Radar

       Radar is used to detect other ships and land barriers, to provide bearings and distances for the prevention of collisions and navigation at sea. 
  They are electronic navigation instruments that use a rotating antenna to sweep a narrow beam of microwaves around the water surface around the 
   ship to the horizon, detect targets by microwaves reflected from them and generate a picture of the ship's surroundings on the display screen.A Radar has a flat antenna that spins,                   emitting a signal, then listening back for that signal. The return signal bounces back at varying times based on what it may be bouncing off of.

Features used         

  • Boss Extrude
  • Cut Extrude
  • Sketch Pattern
  • Split Line
  • Mirror
  • Fillet    

       

                                                

3. Hull

         The hull is the watertight body of a ship or a ship. The hull may open at the top or be completely or partially covered by a deck. The top of the deck can     be a deckhouse and other superstructures. The shape of the hull is chosen to strike a balance between cost, hydrostatic considerations (accommodation, loading and   stability), hydrodynamics (speed, power requirements, seaway motion and behaviour) and special considerations for the role of the vessel. The hull designing required precise curvature during the sketching stage to avoid any bad geometry from showing up in the modelling stage. 

Features used         

  • Sketch
  • Project Curve
  • Surface Loft
  • Surface Trim
  • Surface Extrude
  • Surface Knit
  • Surface Fill
  • Shell
  • Cut Extrude
  • Fillet
  • Chamfer
  • Sweep 
  • Boss Extrude
  • Revolve
  • Dome
  • Helix/Spiral 
  • Linear Pattern 
  • Add/Delete Face 
  • Thin Extrude 
  • Thin cut Extrude 
  • Split 
  • Split Line 
  • Offset Surface
  • Mirror

                    

                            

4. Garage Door

           The garage door body was 'Split' from the hull and imported separately for modelling. The garage door was mated with the hull garage during the assembly.

Features used          

  • Cut Extrude
  • Shell
  • Mirror
  • Fillet

                 

5. Front Seat

          Front seat was placed in front of the Superstructure on the hull. It was designed after importing the deck surface of the Hull as interface surface.

Features used          

  • Surface Sweep
  • Surface Extrude
  • Surface Fill
  • Surface Trim
  • Surface Loft
  • Surface Knit
  • Revolve
  • Cut Extrude
  • Cut Thin Extrude
  • Chamfer
  • Fillet
  • Mirror
  • Dome

            

                                                                               

6. Middle Seat

           Middle seat was placed close behind the back door of the Superstructure in the shaded area. Unlike the front and rear seats, the middle                      seat was designed using the Soild Modeling commands. It was designed as an interface surface after importing the deck surface of the Hull.

Features used 

  • Boss Extrude
  • Mirror
  • Cut Extrude
  • Chamfer
  • Fillet

           

                                                    

7. Rear Seat

           Rear seat was placed over the garage behind the Superstructure. It was designed after importing the deck surface of the Hull as interface surface.

Features used           

  • Surface Sweep
  • Surface Offset
  • Surface Trim
  • Ruled Surface
  • Surface Knit 
  • Surface Extend 
  • Surface Extrude
  • Surface Loft
  • Boss Extrude
  • Cut extrude
  • Chamfer
  • Boss Sweep
  • Mirror
  • Revolve
  • Fillet

                    

                                              

 8. Superstructure

           Superstructure is an upward extension of an existing structure above a baseline. It consists of the parts of the ship or yacht (in this case) that project above her main deck. 
 The size of a watercraft's superstructure can have many implications in its performance, since these structures can alter their structural rigidity, their displacements, and/or stability. 
 It encloses the cabin and living area of the yacht. They are designed in a manner, so that, they add value and hinder the speed and mobility in the least.                          It was designed after importing the deck surface of the Hull as interface surface. Its designing required precise curvature during the sketching stage to 
avoid any bad geometry from showing up in the modelling stage

Features used           

  • Surface Sweep
  • Surface Knit
  • Project Curve
  • Surface loft
  • Surface Fill
  • Surface Extrude
  • Surface Trim
  • Ruled Surface 
  • Surface Extend
  • Fillet
  • Cut-Extrude
  • Face Delete
  • Boss Extrude
  • Surface Offset
  • Thickness
  • Dome
  • Boss Sweep
  • Extrude Thin
  • Split Line
  • Mirror
  • Chamfer

              

                                                      

9. Radar Mast

    The Radar mast supports the radar, antennas, satellite domes and lights. It was designed after importing the top surface of the Superstructure as interface surface.

Features used          

  • Boss Extrude
  • Revolve
  • Fillet
  • Boss Sweep
  • Mirror
  • Project Curve
  • Chamfer
  • Mirror 

                                  

                                                                                   

ASSEMBLY :

     As all the parts are designed using solidworks part, now in the Assembly is used to assemble the parts of the YATCH by giving appropiate MATES with required realtive conditions.

YATCH is assembled in the assembly workbench with fix position by the help of applying mates.

                                  

                                  

                                 

                                 

RENDERING :

      Appearances to the following parts of the YATCH according to suitability shall be added and the following YATCH shall be made in Picture VIEW 360 AND SOLIDWORKS VISUALIZE. 
The camera setup, the background setup, the backplate and the location of the 
yatch rendered and the high-quality final render are specified for the output image.
                                 
                                 
                                 
                                 
                                 

Conclusion: 

     These are the result of the correct design technique for the simulation and rendering of Yachts in Solidworks using Photoview 360 and 
Visualize the software. I hope this will support you in the simple design and rendering action plan.

 

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